Role Playing in
Umbagollah.
Umbagollah was not originally intended
to be a role-playing site, but RP has become popular on the forum. I
thought some guidelines and basic information were in order.
If you want a summary of the story so far, check the Recent Events thread in the Umbagollah Ordeal forum. I'll try to keep it up to date.
What is Role-Playing? Role Playing can take
several forms. In Umbagollah we play by creating characters and
taking it in turns to write our characters' actions into an ongoing
story. You don't need dice or rulebooks, just an imagination and a
keyboard. The 'Facts' and 'Places' sections of this site will give
you information about the world your alter ego inhabits. Register
your character with the Citizenship
form.
Rules and guidelines. 1.
Role playing takes place on the forum. 2. Visitors are welcome to
take part, but if your character lives in Umbagollah then you are
requested to become a citizen. Basically, all this means is that you
give your people names, occupations and a place to live. In return,
I send you a nice letter and the populance welcomes you with open
arms. You can join on the Citizenship
page. 3. Anyone can join a storyline at any time, but please
make your entrance believable. Don't pop out of thin air. Example:
"Martin arrives. He has been rock climbing in the Two Shows Ranges
and did not know there was a war on. Now that he is back in
civilisation, he has decided to join the others and defend his
country." 4. You may start your own stories. 5. You can't
undo what someone else has already done, and you can't write other
peoples' actions for them. For instance, don't write, "I hand Mike a
hive of bees. He says, "Thank you," and accepts it. The bees sting
him to death." You can go as far as offering Mike the bees. Whether
he accepts them or not is up to him. 4. Travelling times should
be as realistic as possible. For instance, you can't travel from Gum
Gooloo to Ex in a single night. See "The short, short guide to life
in Umbagollah" for travel times. 5. Please remember where you
are. Are you in Ex? Jail? The Forest? You can't be in two places at
once unless you want to bisect your character and mail bits of
her/him off to different locations. I do not advise this, because it
will make you dead. 6. If you're going to play more than one
character, please notify the Gov by email or announce it on the
forum. Anyone is welcome to invent as many characters as they like,
just as long as you can keep track of them. (see below for notes on
additional characters.) 7. Out-of-character comments in
role-playing threads should be prefaced with 'OOC.' In-character
comments in non-RP threads should be prefaced with 'IC.' (The Gov
often forgets to do this, so she's prepared to be flexible) 8.
There is no magic in Umbagollah. If you are a sorcerer by trade then your spells will shrivel as soon as they hit the air. The aim of this is to drive people to think of imaginitive solutions to their problems that do not include simply waving one's arms and turning the enemy into a frog, or teleporting out of danger. Show us your active brain instead of your magic fireball. And finally, 9. - Please don't become an
integral part of a story and then mysteriously disappear from the
internet for days on end. Other characters will be stranded, waiting
around until you get back. If you know you're going to be away from the keyboard for an extended period of time, please warn us before you go.
Additional
Characters. If a principal character has a mother, a
lover, an enemy, or any other secondary character closely attached
to them then the person who plays the principal character may also
play the secondary one. The rules that apply to principals also
apply to the secondaries, ie, you can't take control of someone
else's secondary character, you need to know how and why they are
appearing in a certain place and so on and so
forth.
The short, short guide to life in
Umbagollah.
Click on the links for more information.
Speeds: (based on the speed of a single
rider mounted on a beastie) From Ex to Gum Gooloo Gum Jublet -
two weeks. From Ex to Jail - Five to seven days. From Ex to
the Wandering Woods - four or five days. From Ex to the edge of
the Forest of Ex - one day. From the north end of the Falling
Hills to the south - over a week. The countryside is rough and
roadless. Across the North-West Flatlands - four days.
Transportation: The fastest way to travel overland is to
ride a Long-Leggity Beastie. (Umbagollah does not have horses, or
any other large, rideable land animals). Beasties are usually bred
in the North-West Flatlands. They can be hired or bought in Ex, Gum
Gooloo, Jail and most of the smaller towns as well. Alternatively
you can walk, or pay ferrymen to carry you along the rivers.
Government: Umbagollah is split into five provinces. Each
province has its own government, but the country as a whole is run
by the government of Ex.
Trade: Umbagollah does not have
a currency. Goods and services are exchanged through a system of
barter. This boils down to finding someone who has what you want,
and wants what you have.
Foreign Relations: Umbagollah
does not tend to interact with other countries. It does not have a
navy, or any large man-made ports.
Defense: Umbagollians
do not work well in ordered groups and we seem to be blase about
invasions, so there is no army. Defense strategies are made up on
the spur of the moment and sometimes involve socks.
Weaponry: Swords, bows, arrows, spears, knives, socks,
theatre sports, sharp sticks, harsh language and anything else that
comes to hand.
Cities: Ex is the capital city. It is
situated on the northern coastline, at the centre of a dense hedge
maze. Anyone visiting Ex needs to travel through the Forest of Ex.
Umbagollah is governed from here. Gum Gooloo Gum Jublet is the
country's oldest city. It is a sprawling, open place, covered in
plants. This is the place to find dedicated craftspeople of every
kind. Jail is a town of thieves, bandits and murderers on the
western coastline. Cumber Poidy is located on the Isle of Yunck
a small piece of land off the western coastline. It is unique, being
Umbagollah's only underground settlement. The Poidians live in a
system of caves.
Other inhabited areas: The North-West
Flatlands is a large farming area. The Falling Hills is a vast
stretch of bleak, blasted moorland inhabited mainly by poets and
eccentrics. There are also small villages around the coastline
and along the Fly River. The Kelp Forests off the eastern coastline and the mud-bum willows in the Kadmudia Gouache mudflats are inhabited by small groups of people.
Nature: The Forest of Ex
stretches all the way along the northern coast. It is vast, dark and
dense. The Wandering Woods is a sunny area of spreading trees
about half-way down the country next to the West Drosophila
River. The Fly River (or The River Fly) runs from The Two Shows
Mountains in the south to the Bay of Ex in the north, spanning the
entire country. Its path leads roughly up the centre of the
Umbagollah land mass. The West and East Drosophila Rivers flow
outward from the Fly. The West runs into the North-West Flatlands
and the East runs into the Falling Hills. The intersection
between the three rivers is a mudflat area known as Kadmudia
Gouache. The Two Shows Ranges is a mountain range which lies on
the border between Umbagollah and the nameless country next door.
History: The ancestors of today's Umbagollians were kept
as slaves by the people who live on the other side of the Two Shows
Ranges. A small group of them escaped captivity and fled across the
Ranges, arriving in the place where Gum Gooloo now stands and
building their first houses there. After a century or two, some
Goolooians began leaving the city and starting small principalities
of their own in the parts of the countryside now known as the
North-West Flatlands and the Falling Hills. They gave themselves
aristocratic names and titles and started small wars between
themselves. Many, many years after that, a band of adventurers made
their way from Gum Gooloo up to the Bay of Ex and established the
city of Ex. Ex, growing powerful, eventually conquered Gum Gooloo
and destroyed the small kingdoms of the aristocrats. Today, the
government of Ex controls Umbagollah - as much as anyone can, which
is not a great deal - and the ancestors' masters have devolved into
shadowy figures of legend, mysteriously known as 'They.' No-one
crosses the mountains, and the country on the other side has no
Umbagollian name.
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